
02-24-2013, 09:43 PM
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Joe Cruddas (VIP)
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Join Date: Oct 2003
Posts: 279
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for the crafting aspect of GK i would suggest having different resources on the different kingdom islands as a way to promote some travel now and then if you find a recipe that calls for that particular resource, sort of like having gold and coal found on one island, iron and stone found on another.
Not sure if it will be possible but revamp the different class skills? Sure you could roleplay as the character you start with but making a barbarian that understands alchemy, complex magic and prayers seems a bit unreasonable. |
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