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Old 12-27-2012, 06:16 AM
DeCeaseD DeCeaseD is offline
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Join Date: Jan 2008
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DeCeaseD will become famous soon enough
Quote:
Originally Posted by Crow View Post
This is what I did. For the record, the gani is entirely my work. I calculated the required angles, used a placeholder sword and rotated it several times and saved all the sprites in a sheet. I then created the gani. Once I was done, I edited it with a text editor, fixed the sprite coordinates so all used the same sprite and added rotations/stretch effects where required.

It was quite a bit of work, but worth it.
How exactly do you know where to add the effects in the text file? I see there's a bunch of ROTATEEFFECT using different sprite indexes but how is it determined at which point these should come into effect within the gani? Also how does it know which direction these effects would be applied to? Say I used sprite index 200 while the character was facing left, but than also used that same sprite in the facing right part of the gani, yet the sprites are applied differently within.. would it still use that same ROTATEEFFECT that was meant for the original left direction? I don't really get what's going on. XD
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