Quote:
Originally Posted by Supaman771
They changed the initial lobby, which looks like the edit I did on dev a long time ago tbh. It just made that wall by the door so you cant shoot over it and the beds aren't a deathtrap. I like this change because it doesn't really affect the objective or alter the game play.
Though (this is probably why TK is qqin) they made the outside of the building much smaller and deleted the other stuff in the initial exit level (pond, table, white building), giving a open space for PK. To be honest I'm not totally against this change either. It helps cut down the door lame for both raiders and defenders while still maintaining the sole choke-point on the right side.
If they finally get around to adding a small speed reduction for the flag carrier then it would be golden.
|
what the **** guys?
seriously, make it a new map if you're going to mess everything up, that way the good ETs can just use the old one