Great! Thanks, Tupper. I've done a little more experimentation with the sign bug... it extends far beyond just SIGNEND (i meant SIGNEND in my last post where I said "ENDSIGN". you
know I did). For example, you could make an NPC with the following script:
NPC Code:
if(created){
message NPC 1;
}
ENDNPC
SIGN 30 30
Test sign
SIGNEND
NPC blah.gif 50 50
if(created){
message NPC 2;
}