Quote:
Originally Posted by greggiles
And actually how it is, is depending on where you are around the tree, sets the rotation of it
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Ah well that doesn't quite make a lot of sense. Maybe I'm misinterpreting what you're saying, but if the tree is rotating while the rest of the world is static(like the ground) that seems very wrong. 3D in this sense should be used to provide variation, not to try to mimic a 3D world.