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If you're prerendering 3D objects then it would be interesting to use this to your advantage. You have a 3D tree for example, why not have a couple of copies of it from different angles so every tree doesn't look exactly the same? You can also do the same thing with scale/zoom.
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It's funny you should mention that because before I left off, I was doing that

Want to get that '3D' feel from the player
And actually how it is, is depending on where you are around the tree, sets the rotation of it