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Old 12-02-2012, 08:23 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by sssssssssss View Post
I still did need to use either client vars or a npc db to hold what has been since since the player was on, and to not worry about load I continued to use client vars.
There should be one central function where all messages go through on the client-side. You can just put script there to remember the last 10 or so messages.
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