Thread: Gun ideas
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Old 11-02-2012, 06:19 AM
Venom_Fish Venom_Fish is offline
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Quote:
Originally Posted by WillaWonka View Post
I mean... the poor people can finally be rich... and those who actually worked for the items will be able to out-merch them and the nubs lose their items from bad trades and those who know how to previously will be back on top...

gives the 10k to 300k nubs a chance of excitement.
In trying to comprehend your objective, here's what I have:

- Allow the poor players to obtain superb weaponry.

I hope this isn't a secret, but if that's the case, you uhm, uh, could've just created a shop in which the weaponry was cheaper.

That seems like a more permanent and stable fix if you ask me. Seeing as a drastic alteration of the statistics does nothing but offset the economy and will eventually lead to the poor being poor and the rich being rich; as its always been.

The most logical route, as exacted in de facto, is to provide economic stability and feasible means for players to work the market and gain items. A route that was precisely taken and well executed by Tim's Administration.
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"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
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