Thread: Color Cycling
View Single Post
  #8  
Old 08-04-2001, 01:03 PM
G_yoshi G_yoshi is offline
Forbidden
G_yoshi's Avatar
Join Date: Mar 2001
Posts: 7,206
G_yoshi will become famous soon enough
Send a message via AIM to G_yoshi
erm, using a gani is animation, I do not want that. I want an npc command to control the cycling, i.e. moving palette indexes and this has nothing to do with palette swaping, either.

Have you ever played SimCity2000 or any older SVGA type games? Especially used SCURK (building editor kit for SC2k). When you are designing buildings, you can put special colors on the building that will cycle through a small little palette of colors. It was often times use to simulate animation because some palettes had more than 2 colors and went at different speeds.

It is very simple. Just specify the start index out of 255 different indexes and then pick the stop index out of 255 different indexes. Then set the delay time and then run the level and watch certain parts of the npc change colors.

Not trying to sound angry, but how hard is it to understand?
__________________
Reply With Quote