
09-28-2012, 04:34 AM
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Coder
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Join Date: Jan 2011
Posts: 130
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This may or may not be specifically a v6 problem. When a player has been in a level which uses tilelayers, and one of the tilelayers is removed, the client's tilelayercount variable is not updated. Even after restarting the client and logging in again, the tilelayercount variable is still incorrect. This is only the case when a tilelayer is removed; when tilelayers are added, the client's tilelayercount variable is adjusted correctly. |
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