Quote:
Originally Posted by Venom_Fish
Honestly, everyone supporting this system doesn't spar or even play graal; wtf.
The Hit-Detection on Classic, for sparrers, sucks because you hit people from miles away and receive hits at weird times.
We don't code, we spar. We can't tell you what line you screwed up at, that's your job to find.
You can listen to all these forum-buffs who don't do anything else but talk about graal and rarely play it, but at the end of the day, your spar complex will forever remain barren until you fix this issue.
(Still don't know who makes a completely different system, NOT TO BE BETTER, but just to mimic what already exists).
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Whoa, I take offense. I've been scripting since 2002, I play EVERYDAY and I spar sometimes. Kinda curious tho how you guys are making such a judgment? You guys are used to a level3 shield, where-as currently you only have a level 1 on classic. So you're not as fast. As for hitting people across the level, that's false.. It's just a delay in reeiving the hit caused by player lag. And this happens on the default system aswell. It's just more noticable on the scripting one (for some people). Ex: have you tested against UDP players? I will say that very very few times I get a hit that's 100% legit and it doesn't hurt the player. As if the hit got lost or something. But that happens in the default system as well, tho even less often it appears.
Simply put, your gonna cry our system sucks? What disadvantages do you have over the other player? Since, ofcourse, your BOTH using the HD.. But you can come up with an excuse you want to not lose your spar rate.. go spar on un or something before it dies man.