Quote:
Originally Posted by DustyPorViva
Because hit detection is clientside, if someone is lagging(or disconnected) they can't be hurt. This is because hit detection is completely dependent on what they see happening on their screen. If they see your sword hit them, they get hurt. So if they're lagging and none of your movement/actions is making it to them they they're impossible to hurt.
This also happens with default.
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Pretty much. Wondering is possible the HD causes or can be lagged any differently then default? On GK when a player starts lagging, it can spell bad news for them. Becasue other players who see that player in the same spot can spam there sword and kinda kill them. It happens more-so with monsters then players. You will see the monsters all walking in place not moving and then you just lose all your HP and die.