
09-07-2012, 08:44 PM
|
|
Will work for food. Maybe
|
 |
Join Date: Sep 2003
Location: Maryland, USA
Posts: 9,589
|
|
|
Because hit detection is clientside, if someone is lagging(or disconnected) they can't be hurt. This is because hit detection is completely dependent on what they see happening on their screen. If they see your sword hit them, they get hurt. So if they're lagging and none of your movement/actions is making it to them they they're impossible to hurt.
This also happens with default. |
|
|
|