Quote:
Originally Posted by DustyPorViva
Have you tried:
move(this.x,this.y,0,0+8);
Since 0 does not cache or append movement it may just overwrite already existing movement caches and stop it.
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Nope, it just instantly finishes the current movement and starts the next one from there.
Quote:
Originally Posted by Cubical
You could always use a timeout and move the x of the object until the player chats. II don't know exactly what you're trying to accomplish so its hard to tell the best way to go about it.
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Yeah, there are other ways I can go about what I'm doing. Just would have been simplest to do it this way.
Guessing there probably just isn't a way. Thanks everyone.