Thread: Stop move()?
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Old 09-07-2012, 08:11 PM
Starfire2001 Starfire2001 is offline
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Quote:
Originally Posted by DustyPorViva View Post
Have you tried:

move(this.x,this.y,0,0+8);

Since 0 does not cache or append movement it may just overwrite already existing movement caches and stop it.
Nope, it just instantly finishes the current movement and starts the next one from there.

Quote:
Originally Posted by Cubical View Post
You could always use a timeout and move the x of the object until the player chats. II don't know exactly what you're trying to accomplish so its hard to tell the best way to go about it.
Yeah, there are other ways I can go about what I'm doing. Just would have been simplest to do it this way.

Guessing there probably just isn't a way. Thanks everyone.
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