Quote:
Originally Posted by Crono
Many veteran sparrers are telling you that it's not the same, how can you possibly try to deny that?
|
Many veteran sparrers
do believe it's the same as the old system, and don't understand how the detection is even meant to work. I'm not denying their opinion, just saying it isn't very reliable and that I need a better explanation.
Quote:
Originally Posted by Crono
It has nothing to do with Classic's old serverside HD, I doubt many of the sparrers today really even experienced that HD.
|
I've had plenty of sparrers who never experienced it themself, but have heard about it from others.
Quote:
Originally Posted by Crono
On Classic I don't have to slash on a player to hit them, I spam where they will be in 1-2 seconds and then see them get hit well after I'm done.
|
Like I said, this is the expected behaviour. I've seen the part of the built-in code that handles sword detection, our sword detection is doing the exact same thing.
Quote:
Originally Posted by Crono
I don't lag and neither do they. On UN or iClassic that window of "slashing ahead of time" is much shorter, meaning I can't pull the same kind of hits off there. Why is it happening? I don't know, but it is, and other sparrers can see it.
|
There is nothing on our side that can explain an increased delay. Not much data synchronisation is occurring, there is no excessive serverside code going on. Other than being on a different machine, the only explanation I can imagine is that a lower amount of Classic regulars are aware of significance of UDP.