Quote:
Originally Posted by Fysez
Because the default body space goes for the original styled and ordered template designed simply for the default body TEMPLATE. I'm not meaning custom as in different look, I mean custom as in a different look to the TEMPLATE. So using the default body "space" would only mix pieces of my template around and look like its all screwed up.
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You don't seem to understand. I explicitly pointed out that there is no restriction on the way an image looks. Try putting sword1.png into your playerworld's body folder, then try "setbody sword1.png". Will work like a charm and look scrambled as hell. Get where I'm going yet? Just throw your body images into your body folder and use BODY inside the gani. Then use the default setbody command.
You don't seem to be getting the attribute stuff either. Let's say you're using ATTR2 in your gani for the scarf. You can then change around the player's second attribute via script like this:
PHP Code:
player.attr[2] = "scarf2.png";
And it'd change the way the scarf looks in the gani, since you used ATTR2 to define the used image inside the gani. ATTR#, where # is any number between 1 and 30, can be used in a gani to use player.attr[#] as an image in its place.