
08-16-2012, 03:31 AM
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Malorian
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Join Date: May 2004
Posts: 5,289
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The xmas & easter dungeons might've shorted the time it takes to level drastically, and I agree that it's pretty bad for the lifetime of the server. The only thing that could keep players grinding on the server previously, was leveling. With that gone, players have nothing left to achieve gameplay wise.
Removing the dungeons however, is NOT the way to do things. The problem with GK is that from the very start, it had a really good experience system to allow for content implementations that would feel natural as progression. Said updates never happened though until recent years.
The server simply has far too little content to support the massive amount of experience needed to reach max level. It should have a new dungeon or maps (aka new content, not just recolored versions of existing monsters) for every ~10 levels.
Over the years, management has gotten very little done to fix this particular issue, but that can largely be blamed on the fact that there are very limited amount of people who have the interest to work (and keep working) on the server and at the same time be skilled enough at it.
My troll-free 2 cents. |
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