Quote:
Originally Posted by NicoX
It would be much more interesting to reactive the brutal/immense and lower level maps. They are just worthless at the moment, thats why in my opinion that "season" dungeons should be gone. Special drops for crafting items or quests is a nice idea though.
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I consider brutals/imms mid tier leveling tools.
The problem atm is that it's too beneficial to go straight to xmas dungeon over doing a bunch of maps instead before hitting the appropriate level to enter the dungeon.
Forcing content on people is never a good idea. Especially when the content you're forcing on people is a currency item like maps. Not good.
If the exp balancing was done right in the first place you'd have a natural progression through main dungeon/haunted house > maps > xmas+vanirs as the end game grind.
Again the problem with maps being part of the natural progression is that they're a pain to get compared to the 24/7 open dungeons.
To build on what you're saying: a new tier of maps would be an alternative. High level maps with actual rewards (not 250 plat bro)