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Originally Posted by Felix_Xenophobe
Removing the hard stat cap (30) and changing the way stats scale. Probably not possible with the lib stuff but it would be neat. If stats scaled more linearly it'd be in a much better place imo. Also the speed stat is way overpowered to put on all these random ass items. They should be tradeoffs for other stats n not freebies on every xmas/easter item... Would be interesting if speed was removed from every piece but boots... People rockin 6.0+ speed and capped stats are beyond op
Leveling is a minor issue compared to the gear situation but that's also something that would have been neat to tinker with. Levels similar to Era's mining level (not sure if they still use this).. Levels that aren't tied to your base level but more like something to do alongside normal leveling. Grinds that give your character very minor boosts to either combat or crafting. People love to customize their characters even when it's arbitrary **** like that.
Also stuff like clothes, masks and haircuts awarded for reaching higher levels. Visual effects and +1 hp all these nerds go nuts 4 dem e-boosts
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For all intensive purposes, it's safe to assume stats and maxes cannot be changed. That would all require Stefan open up the lib which is currently proprietary C++