
07-22-2012, 08:51 PM
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Banned
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Join Date: Jul 2004
Location: London
Posts: 2,029
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Quote:
Originally Posted by Hezzy002
You should change your recoil mechanism to match Classic's. After all, you SHOULD be trying to emulate their systems, not improve them.
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While it may not be an exact match, the difference is negligible, and avoids the erratic behaviour I described:
Quote:
Originally Posted by ffcmike
As a result of the default level 3 speed being 0.6 tiles per frame, a value which can not be divided into whole pixels, your characters display is rounded to the nearest whole pixel coordinate, which is also the value synchronised to the server and other players, while your actual clientside x/y values remain at decimal pixel values.
Because of this, with default it is actually possible to see your character edge-on with another players sword, but you don't get hit because your absolute x/y value could be up to half a pixel away from that visible edge. The opposite can also be true, the synchronised value may be closer to your opponent than your absolute x/y value, which can result in your opponents client detecting a hit even though you were really up to half a pixel too far away.
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