Quote:
Originally Posted by Stefan
6 script machines - maximum number of objects calling another object in a chain
258 static objects - TStaticVars
503 global variables - needs no explanation
94 destroyed objects - objects which were destroyed but other objects are still linking to it
1 event object - objects with a name which were destroyed (having event catchers which will be reapplied when the object is recreated)
These variables were previously only available to me but they can show when there is a problem (too many global variables or so).
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The amount of static objects and especially global variables seems much higher than it should be for us, unless a number of them are waiting on the garbage collector or something.