You really should stop breaking down posts into a billion quotes, makes it really hard for people to follow and hard to respond to.
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Originally Posted by ffcmike
Saying questing may not appeal to casual type players is not contrary to listing questing as a positive point. The original post was highlighting the aspects of the server, inwhich casual players are not the only target audience in the way that your post suggested. You seem to like using the word logic an awful lot yet many of your statements are illogical, or only looking at it from one perspective.
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No, many of my statements are flawless yet people still manage to think so otherwise. My very first response was poking fun at the fact that I don't consider forced storyline + questing as a positive point for Classic over Era. My arguement is that the server's appeal would be narrowed down (a view which even you acknowledged) with the presence of such a feature.
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Originally Posted by ffcmike
It's not surprising, when you consider there was this trial restriction of not being able to save, it was impossible to progress far on Classic when every login you were completely reset, that was a terrible model for a questing game. Not only that but there were so many quests that it actually took a long time to obtain all of the hearts and equipment, so trials were not on a level playing field competitively, and it wasn't viable for them to re-obtain their stats each time they logged on.
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Wasn't a problem for UN, Delteria, Babylon, etc that also had initial quests. In Classic's defense, it had a really awkward time when the NPC Serv was introduced.
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Originally Posted by ffcmike
Completely irrelevant, I never said there was and yet it's still a statement some may disagree with.
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You referred to it as a lost art, as if there was a strong questing presence within the development community.
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Originally Posted by ffcmike
They are permanent in the form of being available and welcoming to every player who ever logs onto the server in future, which is the whole point. The idea that quests are pointless because they take so long to make, you play them once in a short space of time, and then you're finished with them is a massive misconception. Quests are not there to keep players occupied, they are there to hook the interest in the game to begin with.
Quests are not of direct importance to players who only play to participate within competitive content, something which has always been in relative abundance on Graal. Quests are not seen as important on other servers, but quests have rarely been developed to a decent quality and/or quantity on other servers. The server we're talking about here stands out as an exception, as such many of those who considered old Classic as their home server also consider quests to be important. Otherwise I wonder what all the fuss that occurred within the first years of post NPC-Server Classic was about.
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Yes, I obviously know the purpose of a quest but to have long drawn out quests and then claim it's there to initally hook players in is rather...strange. Again, I'm not saying you shouldn't have a storyline or that you shouldn't have quests, but I disagree with forcing both together. Post NPC-Server Classic (someone correct me if I'm wrong) broke a lot of the NPCs/systems so they had to be re-done from scratch. Classic had a large playercount of players who had already completed all the quests, so if a lot of the trials had left then the only people left didn't have any quests to re-complete, so there would be no fuss from them would there? Perhaps the server was reset and everything was still broken, who knows.
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Originally Posted by ffcmike
By that definition, being in both a warring guild and a family is multi-guilding, when many including yourself if I understood correctly would not consider it to be. There is a goal to prevent multi-guilding generally speaking, there is however different ways to accomplish it.
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I wouldn't say warring guild, I would just say a normal guild. Families like to have tags because it's a sign of legitimacy, otherwise they just add the family name after their own followed by whatever guild they're in.
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Originally Posted by ffcmike
There's no reason we can't have global guild recreation require ownership of the guild, or some form of manual confirmation of leadership. Ranks + rights can also be created for local guilds.
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Yep, sounds fine.