Quote:
Originally Posted by ffcmike
Could this have negative effects on fast paced combat such as traditional sword sparring?
|
Any time you're guessing where other players are going to be (extrapolation) or even showing players in slightly older positions (interpolation), you're changing where the player sees them and affecting the spar. Interpolation would be nice for most uses in Graal, but with spars, I'd prefer it to be off, especially since hit detection is done clientside by the victim player.
Good sparrers already essentially extrapolate (guess) a player's new position in their heads if that person is lagging (especially on Era) and move or attack to try to hit them there.