Quote:
Originally Posted by fowlplay4
If you're lagging and get warped, it can register in script before the level you see on-screen actually renders.
I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes.
The effect is kind of boring/slow though.
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I'm using waitfor() to pause the code for about 0.4 seconds while the screen is black, warp the player and then start the fade out animation. I though about using a triggers, but decided against it.
Quote:
Originally Posted by DeCeaseD
Not too bad ladies. But, on that warp system.. is it just me or do you see yourself warp during the screen fading in.. ? Awefully weird to do it that way, don't you think?
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The reason for this is that camstudio must have been eating my PC up, because it doesn't do that when I'm not recording. :P