Quote:
Originally Posted by fowlplay4
If you're lagging and get warped, it can register in script before the level you see on-screen actually renders.
I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes.
The effect is kind of boring/slow though.
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True. I just didn't know if he intended to do it this way. Although, I'd imagine not.
But yes, I do agree. It is pretty boring for a warp.