Thread: Corinthia!
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  #40  
Old 05-25-2012, 01:19 PM
DeCeaseD DeCeaseD is offline
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Join Date: Jan 2008
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DeCeaseD will become famous soon enough
Quote:
Originally Posted by fowlplay4 View Post
If you're lagging and get warped, it can register in script before the level you see on-screen actually renders.

I believe you could avoid this by using triggerclient to make your screen fade back in, instead of a client-side timeout checking for level/position changes.

The effect is kind of boring/slow though.
True. I just didn't know if he intended to do it this way. Although, I'd imagine not.

But yes, I do agree. It is pretty boring for a warp.
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