Thread: Project Mode7
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Old 05-17-2012, 05:04 PM
Hezzy002 Hezzy002 is offline
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Hezzy002 is a jewel in the roughHezzy002 is a jewel in the rough
Quote:
Originally Posted by DustyPorViva View Post
"Chances are in final play the scene won't be that zoomed in on the terrain, though."
Actual racing levels will probably be gmaps, alleviating this issue moreso.
yeah, I know what you said. I'm just saying as you approach the horizon you have to do more texel samples in order to accomplish the desired effect.

This might not be an issue for you since you can cheap out by just having the GPU do its built-in texture interpolation because you build an image.

I'm also not sure what method you're using, but mode7 isn't a 3D transformation or projection. It's a 2D affine transformation, which is why there's a clearly defined (and perspectively inaccurate) horizon line that appears. If you are doing a 3D transformation, you should just drop it and use the actual formula. It's on Wikipedia in the form of an affine transformation matrix. It'd probably make it very easy to replicate the mode7 results pretty much perfectly.
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