Quote:
Originally Posted by cbk1994
No. You can destroy them via script (loop through npcs and call destroy()), or add something to their class (if they're joined to a class).
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Oh, sexy. Never thought about doing that.
Fysez, he's trying to help you here, there no need to be impatient.
You could use
loadFolder() to get a list of the level names you need to clone from the folder you GMAP levels are located in, but you're going to have to find a way to create a new GMAP file with all of the level names sorted in order.
If there's an easier way to do it, I'm sure one of the more advanced scripters on the forums will be able to help you out.