Quote:
Originally Posted by DustyPorViva
On my current PC I can't really tell a difference, but on my older PC's openGL was unplayable, not only because of speed, but also because it had a ton of graphical glitchesl; especially relating to rendering text.
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I blame that on Graal's implementation of OpenGL. It actually made games like Quake run a lot better than they'd have with DirectX.