Quote:
Originally Posted by DustyPorViva
Onwall only checks a single pixel. Use onwall2(posx,posy,width,height);
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It sets off both water and wall,
should I only have it check walls?
onwall2(xvalue,yvaluse,16,16); ?
Is it counting it self a wall?
I tried onwall(xvalue+.8,yvaluse+.8);
but that didn't seem to work haha..