View Single Post
  #10  
Old 04-01-2012, 06:11 AM
Ducati_Link Ducati_Link is offline
Banned
Ducati_Link's Avatar
Join Date: Oct 2001
Location: Perth, Australia
Posts: 415
Ducati_Link is on a distinguished road
Send a message via MSN to Ducati_Link
1. I'd suggest to never, ever, use the path maker on the LE.
2. I also think your detailing is a little to spasmodic. Use less things to detail, you have a small area and you have rocks, little rocks, scruffed dirt, holes, mushrooms, bushes, cut bushes, swamp, kubol sprout, pots, water path, poles, lamps.

Keep your poles and lamps, though use only 1 lamp image per pole, and script it so it sits center. I would also suggest cutting down how harsh the light is still.. it's very dominating.. and maybe less poles. Don't place half tiles behind the poles, it doesn't look right. Start your paths from scratch, and never use the same direction more then 2 times in a row (same goes with water). If you want water in the level, make a little water area, and swamp it all the way around.. I find it easiest if you set the shape of the swamp area with the corners first, then just auto fill it with swamp grass when done.

I dont know what 'theme' you're going for in this cave.. but I suggest picking something, and going with it. Either have the mystic forest so bushes, sprouts, and mushrooms (1 or 2) would be fine. But get rid of the rocks and all the scuffed detailing. Or if you're going for a mountain cave, make most the ground dirt, but have patches of grass, and get rid of basically everything but the rocks.

and a side note - awesome cliffing. Near on perfect.
Reply With Quote