03-29-2012, 09:58 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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!this.capture; does nothing.
Your best bet would be to go through the array of tiles and draw them to a GuiDrawingPanel and save that image.
When you're drawing specify "TILES" as the image and it will use the levels specified tileset/defs. |
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