Thread: Inactive Gangs
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  #9  
Old 03-24-2012, 05:55 AM
tstre tstre is offline
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Join Date: Nov 2010
Posts: 64
tstre has a little shameless behaviour in the past
Quote:
Originally Posted by dude2020 View Post
I seriously don't know why you would even support a flawed system that gave one gang an advantage.... You remind me of PowerProNL....
I don't know you, soooo gtfo?


Quote:
Originally Posted by TSAdmin View Post
You have to think honestly here. Not a single thing is going to make gangs active again. It took a while, but the old gang system died eventually because of people leaving. You add something, that spikes gang activity for a month or two. More if you're lucky. Then it just dies off again. In the end, the gang system is dying because of lack of gang activity. The incentive to be in a gang or party is the fact you can go power-own by siding with a gang of elite PKers who aren't lone wolves to prove dominance.

Fact of the matter is, there aren't enough people playing to make gangs worth it. Therefore, activity is killing gangs. Not the systems. Proof is in the fact that less elaborate systems (No points, not perks, no literal control over an area) succeeded exponentially better with hundreds of people online all the time than the current system does which rewards you for being part of a gang at all. What people we do have playing now really prefer going out and killing people on their own.
This gang system was active for about a week, nothing works for it. It's basically useless now, and I think we should revive the (Old) Gang System.
But hey, I guess that's just me.
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