Quote:
Originally Posted by Draenin
The issue is that those flags will have to be loaded every time a player logs in. If you have a lot of players and a lot of flags on those players, it can increase a server's workload.
Whether or not it can cause issues for a player's account, I'm not entirely sure. I suspect the answer to that would be yes, but I can't say for certain.
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Unless the server is getting 100 logins/ms or something ridiculous, retrieving some data from a database and setting some clientr.variables won't be that big of a deal.