Quote:
Originally Posted by Crono
excellent boss design when players have to be told what to do without anything remotely hinting at the proper way to go about it.
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In the scene that occurs before the fight begins, the boss is shown to be slashed and hurt, which can suggest the need to slash it, and the baddy is shown to be slammed into the wall.
I suppose I could make one rock fall down at this point in order to hint at that part.
Quote:
Originally Posted by Crono
based on this mini-boss i initially assumed you were supposed to collect bombs from the moles and throw them at him like you did previously, but that would make too much sense and actually show some decent design and progression.
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If this was the case I'm sure there'd be complaints about the solution being over-done and predictable.
Nevertheless the solution to the boss
does require the throwing of an object similarly to the miniboss, just using the tool that was obtained after defeating the miniboss, which seems like decent design and progression to me.