I can't remember how many times I've said this. Poison is definitely too potent in its current state. Here's several reasons why.
- It causes damage over time.
- A stat penalty to Strength given by poison lowers not only attack power, but carrying capacity as well, thereby also drastically reducing a player's speed.
- A stat penalty to Dexterity can lower a player's AC, as well as their speed.
- A stat penalty to Constitution (which many players lack) lowers the player's overall health pool, reducing the survivability of that player tremendously.
- Poison has the ability to stun a target, rendering them immobile for a second or two.
- Poison can interrupt player actions, such as casting and certain attacks.
The problem with all of this is that
no other attacktype does so many things at once.
A lot of these effects, like the stunning and strength penalties and other stuff should be separated out and used for additional status effects associated with the attack types we already have. It would certainly add more to the game in terms of PvP, and maybe even add some flavor to how we have Gods set up.