Quote:
Originally Posted by Skyld
You might be interested in the following links: Although understanding object-oriented principles is beneficial for performing more advanced scripting tasks, it is not essential for GScript. In any case, GScript does not entirely conform to the object-oriented model in the same way that Java or C# do.
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I personally think that FowlPlay's guide is much easier to read and work through than them ones. It should be made an official GScript guide in my opinion.