
01-09-2012, 01:32 AM
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The Muffin Man
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Join Date: Oct 2010
Location: Australia
Posts: 563
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I manipulate tiles using the hex numbers instead
so I usually do this.ctiles = {0xFFF,0xAE9};
then
for (i = 0; i < 4096; i++){
if (tiles[i%64,int(i/64)] == this.ctiles[0])
tiles[i%64,int(i/64)] = this.ctiles[1];
}
updateboard(0,0,64,64);
Hope this clarifies things for you |
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