Quote:
Originally Posted by scriptless
Then you have savelevels=true. Because I was having this very problem on N-Pulse while scripting a shovel for them. When the server had an OLE for lats it casued tiles to not change back to origonal tiles. But with savelevels=false the tiles would only be changes for the amount of time that a bush would stay cut for.
Also savelevels=true stopped bush's from respawning alltogether. I had to constantly "updatelevel" to return bush's.
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The
savelevels server option does not change the behavior of
clientside tile changes at all.