Quote:
Originally Posted by Unkownsoldier
This idea is a cop out for hard work. I believe in social darwinism, where you survive or you don't based on your skill-set and your abilities. Creating a "charity-shop" will allow some people to become lazy. This will also tell some of the younger players that it is okay just to get by on peoples donations and good-will. That is why America is in some-what of a crisis with people not doing any of the work but expecting all of the benefits.
Also, the system is un-fair. You say that creating bots so people could collect money is a banable offence. Well there are some people who honestly have nothing to do. So they could play Era for hours on end (actually playing) and reap all of the benefits. While other players who have school or work are subjected to less of a pay out because they have actual lives to live. Why should people who spend their whole day on be rewarded with more things, that is just encouraging their bad habits. I think it's a nice idea, but it isn't practical nor is it helpful to anyone.
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Social Darwinism is un-fair.
People who play more SHOULD have more money.
It isn't impractical, and money helps everyone.