
11-10-2011, 10:53 PM
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The Muffin Man
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Join Date: Oct 2010
Location: Australia
Posts: 563
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I beleive it's possible. I'd first off go about constructing an image on the appropriate scale using the file I/O, for this I'd use a multitude of showimgs but with 4096 tiles to compute there might be a more elegant solution. Next off I'd scan through the initial conditions of each npc:
onCreated() and onPlayerEnters().
Lastly I would scan through the all players array and pick out those in the specified level, find out there x and y coords and display only there head scaled down a suitable size in accordance to the rest of the image. |
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