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Originally Posted by Venom_Fish
1. Understood.
2. Why would the perception be taken away? If anything, would it not grow? I mean, with the possibility of having their server played by thousands rather than 10s, it seems like the incentive would only grow. Perhaps the task of developing a multi-platform accommodating server is more difficult (not sure, I don't develop), but the genuine reward, in comparison to the past, seems to be much larger.
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The main problem I see is lack of examples, if you look at the current PlayerWorlds Tab, while they are now "official" servers of Graal, they were all at some point developed entirely by players having previously been an under construction world.
If you look at the 2 iPhone servers however, they were overseen by Graal's management to begin with, and while most of the development staff are still volunteers, several of the higher-up developers (plus the original developers behind iClassic) have expressed frustration towards a lack of creative freedom.
Quote:
Originally Posted by Venom_Fish
Overall, the potential playerbase of their developing server(s) will drastically increase while the requirements will remain the same
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The requirements will not be the same, mobile devices have much lower CPU capacity (among other disadvantages), where a greater level of scripting knowledge is required to ensure servers are optimised/efficient and not too excessive.
UC Servers will also not be able to move onto a different platforms just for the sake of it, they will have to be capable of generating profit.
Quote:
Originally Posted by Venom_Fish
Also, if this is as successful with the players as I imagine, it'd only increase the likelihood of players trying UC servers because many will have the account-status for it.
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It remains to be seen what exactly will become of Gold + Lifetime Classic subscription, and what status will be required to play hidden servers.
If anything rented servers could become at an even bigger disadvantage to established servers which are free to play but include a gelat shop, as it's unlikely this will be allowed for free without restrictions.
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Originally Posted by Venom_Fish
However, perhaps we've conducted the first step of the weighing process: speculation. Therefore, the best route would be to use an in-game poll to get a rough head-count of the players that'd endorse this change... I suspect many/most will.
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It's already quite clear that this would be popular among dozens of PC players, but again I'd imagine it would be unpopular among a few hundred mobile users.