View Single Post
  #3  
Old 11-10-2011, 03:39 PM
Venom_Fish Venom_Fish is offline
Registered User
Venom_Fish's Avatar
Join Date: Jan 2009
Posts: 611
Venom_Fish is on a distinguished road
Send a message via AIM to Venom_Fish
Quote:
Originally Posted by ffcmike View Post
I should clarify that I'm not arguing in favour of what I feel is the best solution, but the impression I have obtained as to the purpose of PC Graal.


PC Graal becoming sparsely populated in favour of higher playerbases on different platforms could possibly result in development becoming more exclusive to the elite. In terms of meaningful development this won't make much difference at first, but in taking away the albeit false perception among newer players that they could have their own server being played by a lot of players, this could reduce the more real incentive of new players to learn development for themself.



Again I think this is where you have to weigh up how many players would be willing to pay for accessibility, against any potential hindrance to the experience of players on other platforms, combined with potential change in the production of new resources, where it can also be argued improvement may yet be required in order for the iPhone servers to sustain themself long term.
1. Understood.

2. Why would the perception be taken away? If anything, would it not grow? I mean, with the possibility of having their server played by thousands rather than 10s, it seems like the incentive would only grow. Perhaps the task of developing a multi-platform accommodating server is more difficult (not sure, I don't develop), but the genuine reward, in comparison to the past, seems to be much larger.

Overall, the potential playerbase of their developing server(s) will drastically increase while the requirements will remain the same, for the most part. For, as previously expressed, if the server is good enough, UC or no UC, players will be attracted to it. Also, if this is as successful with the players as I imagine, it'd only increase the likelihood of players trying UC servers because many will have the account-status for it.

In short, with a larger potential and unchanging requirements to attain said potential, why would anyone be discouraged?

3. This is a very valid argument, weighing the consequences should be a part of every rational decision, especially in business.

However, perhaps we've conducted the first step of the weighing process: speculation. Therefore, the best route would be to use an in-game poll to get a rough head-count of the players that'd endorse this change... I suspect many/most will.
__________________
"I returned, and saw under the sun, that the race is not to the swift, nor the battle to the strong, neither yet bread to the wise, nor yet riches to men of understanding, nor yet favour to men of skill; but time and chance happeneth to them all." - Ecclesiastes 9:11
Reply With Quote