
11-06-2011, 03:56 AM
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Registered User
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Join Date: Jul 2004
Posts: 18
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Serverside, there seems to be a bug with reading and writing to tilelayers above 0 while on a gmap. player.level.tilelayers[0].tiles[x,y] returns the correct tile for layer 0, but player.level.tilelayers[1].tiles[x,y] always returns 0.
Clientside on a gmap, player.gmap.tilelayers[0].tiles[x,y] always returns -1, but if you go to a layer above 0, such as player.gmap.tilelayers[1].tiles[x,y], it returns the correct tile. You can read the tile on layer 0 if you drop the tilelayers check, player.gmap.tiles[x,y] returns the tilelayers[0] tile for those coordinates. |
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