The status box on the playerlist is sometimes misplaced for me:
Edit: Upon opening the client a 2nd time, this box hasn't appeared for me at all.
This has happened a handful of times before with previous versions when the playerlist has been created on login, but upon opening this new client the first time this issue has happened once logged in to a server.
Quote:
Originally Posted by ffcmike
I have a level where depending on quest progress an NPC is changing tiles with tiles[x,y] + updateboard(); when the NPC is created.
Normally if you walk into the level for the first time and then quickly run back out (can ofcourse be caused naturally by lag) this causes the tiles to be updated in your current level rather than the level the NPC is within.
In V5 this can be prevented simply by specifically having the script updating this.level.tiles[x, y], however in V6 this problem is occurring even when using this.
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Perhaps I can elaborate on this problem:
And perhaps I can elaborate on the issue I was having with text display layer.
I have nicknames displaying on layer 1 rather than 0, so that they display above layer 0 NPCs which have a large image being used to decorate a floor.
Within inside levels, nickname text is displayed beneath players, which is what I would expect.
On GMAPs however, nickname text is displayed above players, the exception to this is when you are in the top left level of a GMAP:
Inside -
GMAP -
Top left level of a GMAP -
It also seems that within the last 2 client versions, gani script is stuck to the player after the player has been set to a different gani.
For instance the script of onPlayerEnters within Classic's horse fire breath gani is occurring whenever you enter a new level even though your gani is no longer firebreath.