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Old 10-31-2011, 09:02 PM
fowlplay4 fowlplay4 is offline
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Quote:
Originally Posted by Elk View Post
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...
We implemented Downsider's interpolation to help smoothen player movement (which should be done by client itself) but that doesn't solve the shortcomings of triggeraction.
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