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Old 10-31-2011, 07:46 PM
Elk Elk is offline
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Quote:
Originally Posted by fowlplay4 View Post
Just thought I'd chime in with an update related to this issue.

This was due to using triggeraction (Implemented in 2005) and tonight I finally re-did it to use a cone/distance-based method and triggerserver.
Wasn't there already something to make movements more flued? I think it was something with path-functions or so...