
10-24-2011, 05:12 PM
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team canada
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Join Date: Jul 2004
Location: Canada
Posts: 5,200
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It's built-in wall checking for an object when move is called.
You use it like this:
move(dx, dy, time, 4);
If you want blockcheck and eventwhendone (onMovementFinished) you do:
move(dx, dy, time, 4 + 8);
Personally I have had no pleasant experiences with it at least on the serverside and can't really recommend it then again I haven't used it in ages. |
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