Quote:
Originally Posted by xXziroXx
I disagree. It's usually a lot smoother to create GUIs (hidden) as soon as the script is loaded, and then just toggle visibility upon need.
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For essential interface windows that need to appear and reappear I'd agree, but is it really necessary to open dozens of rarely used windows and hide them when the player logs on? You're gaining no benefit from doing this as the speed required to create a single GUI is negligible, and in turn potentially sacrificing the user's memory and client speed. I don't really see how this is any smoother since the player can't tell the difference.