Quote:
Originally Posted by Stefan
Well ..., just tried simply to se script classes?
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Yes, this fixes the problem, but can nothing be done about
sleep and
waitfor in an anonymous function?
e: Because in fact, the offending
sleep in my code is in a regular function in a weapon/GUI, which is called by a public function of that weapon/GUI, and it is
still causing the execution to halt within my anon. function. While I can verify that the
return within the function is working correctly, the same cannot be said of the public function.