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Old 10-13-2011, 04:12 AM
Tolnaftate2004 Tolnaftate2004 is offline
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Join Date: Jul 2004
Location: Berkeley, CA
Posts: 534
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keydown, float, and more.

When checking if the direction keys are pressed,
PHP Code:
temp.sum 0;
for (
temp.i: {0,1,2,3})
  
temp.sum += keydown(temp.i);
echo(
temp.sum); 
is always less than or equal to 2. I can understand doing this as an optimization, but can it at least choose to report the keys that do not also have the reverse direction pressed?
e: Nevermind the above. Thanks, Jazz.

Additionally,
PHP Code:
echo(float("0.0")) 
prints -1.

e: Another bug just recently discovered. sleep-like functions are messing up the callstack. The specifics are:
  • the parent caller is a public function
  • the call is to a public function of another object (I've tried both weapon and TStaticVar)
  • the public function contains a sleep-like function. Before the sleep, the callstack correctly contains an entry for the caller, afterwards, it does not
  • script hangs indefinitely

In as terse a script as possible:
PHP Code:
//#CLIENTSIDE
function onCreated() {
  
temp.= new TStaticVar();
  
temp.b.= function () { return this.c.a("f"); };
  
temp.b.= new TStaticVar();
  
temp.b.c.= function (b) { sleep(1); return "a" b; };
  
player.chat temp.b.a();
  
/* the below never gets executed */
  
player.chat "?";

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Last edited by Tolnaftate2004; 10-13-2011 at 05:29 PM..
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